Modes & Maps
Seek & Destroy
The attacking team has five rounds to destroy Resistors across the map. In response, the defending team must prevent the assault. If any Resistors are destroyed by the end of the fifth round, the defending team will cease to exist.
Teams face off until time shatters. Annihilate the opposition by capturing the majority of the Particle Accelerators by the end of the fifth round. Accelerators are activated on impact and can be quickly triggered when shot at the core.
Collect Exotic Matter and return it to your base. Prevent enemies from doing the same. The team holding the most matter by the end of the fifth round is declared victorious.
Players battle each other in a race to score the most kills.
The ArborWatch Trailer
Once a luscious forest, the ARBOR is now just a shadow of its former self. Enveloped in mystery, even LEMNIS’ experts cannot explain its accelerated decay. It now holds a substantial number of Particle Accelerators and a stockpile of secrets.
Howler's MireWatch Trailer
A mysterious species of luminous fungi led LEMNIS industries to build a base on this small dwarf planet. Although no animal life has ever been spotted in its woods, researchers frequently report unfamiliar howling noises, granting it the name HOWLERS’ MIRE.
Located on a moon in a nearby galaxy, this abandoned transport post was rebuilt into a mining QUARRY when LEMNIS Industries’ probes revealed a large volume of unknown material underground.
One of LEMNIS’ largest Particle Accelerator terminals, CHIMERA is known for its spatial instability. Reports state that random mineral structures started orbiting around the station a few weeks after its construction, causing confusion among scientists.
Considered to be a natural stronghold, SUBTERRA’s distinct stone formations and resistant rock shelters provide safe storage for LEMNIS Industries’ most precious research materials. It is also home to peculiar “chameleon crystals” which have been known to change colour in reaction to their surroundings.
Located on an ocean-covered planet, STRATOS-IV is one of the many stations dedicated to studying this world’s unconventional atmosphere. Over a mile in height, these observation towers surpass even the tallest buildings ever to have existed on Earth.
TECTONIC WELLS’ gravitational anomaly caused commotion among LEMNIS’ scientists. Inexplicably, minerals levitate over a crevice that extends entirely through the planet's magnesium core. Exotic Matter was later found on-site, leading to the construction of a base at the top of the bottomless precipice.
Iridium PlainsWatch Trailer
At first, LEMNIS Industries received IRIDIUM PLAINS with skepticism due to its unsafe radiation levels and volatile ecosystem. Despite the risks, its richness in Exotic Matter led to the base's foundation. Gas bursts and vapour plumes are commonplace as are their ever-changing compositions which have proven difficult to classify.
Devil's LairWatch Trailer
When first explored by LEMNIS Industries, DEVIL'S LAIR was a viable source of Exotic Matter. After intense extraction, unusual formations materialized and blended with the cave's rubble. Now, with no exits left, the base is solely accessible via gate travel.
Prior studies suggested that CALDERA was once covered by one big ocean. Upon arrival, LEMNIS’ explorers only found its bottom. The planet’s unbearable temperatures and now water scarcity only serve as extra defenses for the base’s allocated resistors.
Home to a dense and lush forest, UTOPIA was named after its natural beauty and vivid vegetation. A trace amount of energy detected in deep core soil samples resulted in establishing this mining camp, intent on finding this prodigious power source.
Legend has it, SOLITUDE earned its name based on its construction team. Starting off as a crew of twelve, all but one died during an extreme snowstorm. For months, the sole survivor worked alone until a rescue team arrived on site. Once back, he never spoke again.
Multiple match types
You and your opponent take turns adding one operative at a time to the loop.
In the same turn, you and your opponent add one operative to the loop at the same time.
Only one player at a time adds an operative to the loop.
Teammates play together
You and your teammate simultaneously add an operative to the loop, then your opponents both add an operative to the loop on their turn.
Enemies play together
In the same turn, only one player per team adds an operative to the loop at the same time.
In the same turn, everyone adds an operative to the loop at the same time.